Visual Studio
2010 Training
|
 |
10262: Developing Windows
Applications with Microsoft
Visual Studio 2010
Five days Instructor-led

About this Course
In this Visual Studio
2010 training course,
experienced developers who know the basics of Windows Forms
development gain more advanced Windows Client design and development
skills. WinForms and WPF programming models, as well as relative
strengths and when to use each technology, are covered.
Audience Profile
This course is
intended for Technology Specialists in the area of Windows
Client Development who work in a development environment
that uses Microsoft Visual Studio .NET 2010 and Microsoft
.NET Framework 4.0 to create rich client applications for
Windows.
|
|
|

"The instructor gave many real world examples and
worked with us individually on labs and addressed our
questions one on one."
|
|
At Course
Completion
After
completing this course, students will be able to:
-
understand how varying business requirements
influence the design decisions when planning a
Windows Client application.
-
understand the new features of Visual Studio 2010
WPF
-
design and build a UI that provides the expected
end-user experience and UI functionality
-
create a consistent and manageable user interface
-
understand best practices when testing and learn
how to debug their applications
-
use advanced exception handling in Windows Client
application scenarios
-
implement advanced data binding scenarios
- use
coding techniques to improve the responsiveness of
their applications
-
implement localization, user assistance, and
accessibility features within an application
-
understand the basics of graphics in WPF
-
customize controls and introduce students to custom
controls
-
implement application behaviors based on user
actions or events by using attached properties and
Expression Blend behaviors
-
develop data visualization within their applications
in a manner that enables the application user to
drill down into data visually
-
manage application state and settings throughout the
application lifecycle
-
deploy their applications using the various methods
supported by Visual Studio 2010
Course
Outline
Module 1: Windows Client Application Design
The goal of this module is to ensure that students
understand how varying business requirements influence
the design decisions when planning a Windows Client
application. Students will learn how design
requirements, specifications, and business goals affect
the choice between WPF and Windows Forms when updating
(or planning a new) Windows Client application.
Lessons
-
Windows
Client Technologies
-
Architectural Patterns
-
Interoperability between Windows Forms and WPF
Lab : Planning
Windows Client Applications
-
Identify
Windows Client Technologies
-
Choosing
Design Patterns
-
Lab
Application Guided Walk-Through
After completing this module, students will be
able to:
-
Choose appropriate Windows client technologies
-
Choose appropriate architectural patterns
-
Identify areas for migration from WinForms
-
Identify areas for interoperability between
WinForms and WPF
Module 2:
Introduction to Visual Studio 2010 and WPF Version 4
The goal of
this module is to introduce students to the new features
that Visual Studio 2010 and WPF version 4 provide
Lessons
-
What’s
New in Visual Studio 2010?
-
What’s
New in WPF Version 4
Lab : Guided Tour
of Visual Studio 2010 and XAML
-
Guided
tour of Visual Studio 2010
-
Guided
tour of XAML Editor
After completing this module, students will be
able to:
-
Use new features in Visual Studio 2010
-
Use new features in WPF version 4
Module 3: Designing and
Developing a User Interface
The goal
of this module is to teach the student how to design
and build a UI that provides the expected end-user
experience and UI functionality, and retains that
experience/functionality in various end-user
environments, as well as when the application window
resizes.
Lessons
-
Defining
Page Layout
-
Using
Content Controls
-
Using
Item Controls
-
Sharing
Logical Resources in a Window
Lab : Building a
User Interface
-
Choosing
User Interface Controls
-
Laying
out the User Interface
-
Creating
and Using Resource Dictionaries
After completing this module, students will be
able to:
-
Define page layout
-
Use content controls
-
Use item controls
-
Share resources within a window or user control
Module 4: Taking Control of
the User Interface
The goal
of this module is to enable students to create a
consistent and manageable user interface.
Lessons
-
Sharing
Logical Resources in an Application
-
Creating
Consistent User Interfaces by Using Styles
-
Changing
the Appearance of Controls by Using Templates
-
Handling
Events and Commands
Lab : Dynamically
Controlling the User Interface
-
Creating
Styles
-
Using
Application Commands
-
Adding
Routed Events
-
Creating
a Custom Command
-
Migrating a Custom Command
After completing this module, students will be
able to:
-
Share logical resources throughout an
application
-
Create a consistent user interface by using
styles
-
Change the appearance of controls by using
templates
-
Handle events and commands
Module 5: Testing, Unit
Testing, and Debugging
The goal
of this module is to help students to develop good
habits in regard to testing as well as enabling
students to debug their applications. Students will
also learn about advanced exception
handling pertaining directly to Windows Client
application scenarios
Lessons
-
WPF
Testing Strategies
-
Debugging XAML
-
Providing User Feedback for Unhandled Exceptions
-
Understanding Security Features
Lab : Testing and
Debugging WPF Applications
-
Unit
Testing Strategy
-
Unit
Testing WPF Applications
-
Debugging Applications in Visual Studio 2010
-
Advanced
Exception Handling
After completing this module, students will be
able to:
-
Implement a WPF unit test strategy
-
Debug XAML by using the WPF Visualizer and
PresentationTraceSources
-
Provide user feedback for unhandled exceptions
-
Understand security features of an application
Module 6: Simple
Data Binding and Validation
The goal of this module is to teach the student how to
implement simple data binding and data validation in
order to manage data in a data source (CRUD). In
addition to learning how to bind a value to a UI
element, the student should learn best practices
concerning when to use the various implementations of
data binding and how to connect to a data source with
LINQ.
Lessons
-
Overview
of Data Binding
-
Creating
a Data Binding
-
Implementing Property Change Notification
-
Converting Data
-
Validating Data
-
Presenting Data at Design Time
Lab : Data
Binding
-
Binding
Controls
-
Implementing Value Converters
-
Validating Data
-
Implementing Property Change Notifications
After completing this module, students will be
able to:
-
Explain WPF data binding concepts and
terminology
-
Create a binding between a data source and a
control
-
Implement property change notification
-
Convert data between the binding source and the
binding target
-
Validate data entered by the user
-
Present data at design time
Module 7: Data
Binding to Collections
The goal of this module is to enable the student to
implement more advanced data binding scenarios, picking
up where the previous module on data binding left off.
The student will learn how to bind to ListView, GridView,
DataGrid, and other collection classes.
Lessons
-
Binding
to Collections of Objects
-
Using
Collection Views
-
Creating
Master-Detail User Interfaces
-
Using
Data Templates
-
Presenting Design Time Data Collections
Lab : Data
Binding to Collections
-
Binding
to Collections of Data
-
Using
Collection Views
-
Creating
Master-Detail User Interfaces
-
Using
Data Templates
After completing this module, students will be
able to:
-
Bind to a collection of objects
-
Sort, filter, and group collections by using
collection views
-
Create master-detail user interfaces
-
Customize data display by using data templates
-
Present data collections at design time
Module 8:
Enhancing UI Responsiveness
The goal of this module is to teach the students how
coding techniques can be used to improve the
responsiveness of their applications.
Lessons
-
Implementing Asynchronous Processes
-
Implementing Responsive User Interfaces
Lab : Enhancing
Application Performance
-
Asynchronous Programming Strategy
-
Asynchronous Programming
-
Parallelizing Tasks
After completing this module, students will be
able to:
-
Implement asynchronous processes
-
Implement responsive user interfaces
Module 9:
Integrating Localization and User Assistance Features
The goal of this module is to teach students how to
implement localization, user assistance, and
accessibility features within an application.
Lessons
-
Localization and Globalization
-
Implementing User Assistance Features
-
Providing User Accessibility Features
Lab : Localizing
a WPF Application
-
Preparing for Localization for the LocBAML Approach
-
Localizing Resources by Using LocBAML
-
Preparing for Localization by Using Strongly Typed
Resources
-
Localizing Resources by Using Strongly
Typed Resources
-
Choosing
a Localization Approach
After completing this module, students will be
able to:
-
Describe WPF localization and globalization
features
-
Implement localized WPF applications
-
Implement user assistance features
-
Provide user accessibility features
Module 10: WPF
2D Graphics, Multimedia, and Printing
The goal of
this module is to teach the students the basics of
graphics in WPF. The module will also provide an
overview of multimedia (audio and video).
Lessons
-
Displaying 2D Graphics
-
Displaying Images
-
Adding
Multimedia to WPF Applications
-
Creating
and Printing Documents
Lab : Drawing 2-D
Graphics
-
Identify
the Appropriate Windows Client Technology
-
Creating
the Data Access Layer and User Interface
-
Drawing
Shapes, Painting with Brushes and Appling Effects
-
Adding
Images
After completing this module, students will be
able to:
-
Display 2D graphics
-
Add images in a WPF application
-
Add multimedia content to a WPF application
-
Create and print documents
Module 11:
Control Customization
The goal of this module is to teach students how to
customize controls and introduce students to custom
controls.
Lessons
-
Overview
of Control Authoring
-
Creating
User Controls
-
Creating
Custom Controls
-
Managing
Control Appearance by Using Visual States
-
Integrating WPF and Windows Forms
Lab : Building a
User Control
-
Identify
the Approach Control Type
-
Creating
a User Control in WPF
-
Adding a
WPF Control to a Windows Forms Application
After completing this module, students will be
able to:
-
Explain scenarios and options for creating new
controls
-
Create user controls
-
Create custom controls
-
Integrate WPF and WinForms controls
Module 12:
Attached Properties and Behaviors in WPF
The goal of this module is to teach the students how to
implement application behaviors based on user actions or
application events by using attached properties and
Expression Blend behaviors.
Lessons
-
Implementing Attached Properties
-
Implementing Drag-and-Drop User Interfaces
-
Implementing Expression Blend Behaviors, Triggers
and Actions
Lab :
Implementing Drag-and-Drop Operations
-
Implementing Drag-and-Drop Operations
-
Implementing Expression Blend Behaviors
After completing this module, students will be
able to:
-
Describe WPF attached properties
-
Implement drag and drop
-
Implement Expression Blend behaviors
Module 13:
Animations in WPF
The goal of this module is to teach the student how to
implement animations and to teach students how to
develop data visualization within their applications in
a manner that enables the application user to drill down
into data visually. Students should also learn when
animations should be used and why.
Lessons
-
Using
Animations
-
Using
Triggers
-
Implementing Data Visualizations
Lab : Creating
Animations
-
Creating
Animations Declaratively
-
Creating
Animations Dynamically
-
Creating
Routed Events
-
Handling
Routed Events
After completing this module, students will be
able to:
-
Explain when animations are appropriate for the
user interface
-
Implement animation in WPF
-
Initiate animation by using triggers
-
Present data visualizations by using WPF
Module 14: Application
State, Settings, and Lifecycle
The goal
of this module is to teach students how to manage
application state and settings throughout the
application lifecycle.
Lessons
-
Creating
Application Settings
-
Consuming Application Settings
-
Creating
Custom Configuration Sections
Lab : Creating a
Settings Dialog
-
Creating
Application and User Setting by Using Visual Studio
-
Creating
a Dialog Window
-
Reading
and Writing Settings
-
Consuming Settings Properties
After completing this module, students will be
able to:
-
Persist user and application settings
-
Consume user settings
Module 15:
Configure and Deploy Windows Client Applications
The goal of this module is to teach students how to
deploy their applications using the various methods
supported by Visual Studio 2010.
Lessons
-
Deployment Options
-
Deploying a Standalone WPF Application
-
Deploying an XBAP Application
-
Configuring Security Settings
Lab : Deploying
Applications
-
Developing a Standalone Installer
-
Configuring a ClickOnce Deployment
-
Updating
a ClickOnce Deployment
After completing this module, students will be
able to:
-
Explain deployment options
-
Deploy a standalone WPF application by using a
Setup and Deployment project
-
Deploy a ClickOnce application
-
Configure security settings
|
|